Bi Focus is an asymmetric anti-criminal coop game set in the future. It was made for the Global Game Jam 2014 with a team.
I made the city with StructureSynth procedurally and the level inside Unity. I also co designed the game and made the soundtrack and sound effects.

Download and info here:

Story and objectives:
2048. Standardization has become the rule, the law, the only alternative.
Crimes,terrorism have nearly disappeared thanks to anticipative repression.
An elite team ensures that civilians remain under control, for their own interests and for the interest of the collectivity.
This is achieved thanks to a formidable technique that comes from the latest psycho-cognitive improvements, the bi focus.
This technique is based on perception sharing between responsive subjects.
By focusing on set of people, the locker can feel their feelings and detect those who threaten the society. He doesn’t see them as they are, but as he is. During this operation, the locker can become dangerous and unstable. Therefore, he remains far away from the population.
The shooter can concentrate on the thoughts of his partner and sense the subjects with bad intentions spread in the society. He remains able to take action. However, this concentration requires a huge effort that prevents him from seeing and perceiving the other people. d’écran 2014-01-26 à 01_03_55 - copie.jpg d’écran 2014-01-25 à 18_52_53 - copie.jpg
Procedural in StructureSynth 2.jpg
A lot more buildings! 5.jpg
More buildings 7 - copie.jpg
Two Worlds Crossing d’écran 2014-01-26 à 03_27_22 - copie.jpg
Inside Unity d’écran 2014-01-26 à 03_33_38 - copie.jpg
Upside Down d’écran 2014-01-26 à 03_09_51.png